Wednesday, 26 May 2010
Tuesday, 25 May 2010
Monday, 24 May 2010
Friday, 21 May 2010
Tuesday, 18 May 2010
Monday, 17 May 2010
Thursday, 6 May 2010
Wednesday, 5 May 2010
Friday, 30 April 2010
Tuesday, 27 April 2010
listned to an article on radio 4 on video games development & how 7 year old where making there own games http://ow.ly/1DwOx
Sunday, 25 April 2010
Friday, 23 April 2010
been reading the latest 3DArtist & found this company ARMARI, looks like an awsome computer for cg, what do u think? http://ow.ly/1C5Ow
Thursday, 22 April 2010
Wednesday, 21 April 2010
Tuesday, 20 April 2010
Monday, 19 April 2010
Sunday, 18 April 2010
Saturday, 17 April 2010
Friday, 16 April 2010
I feel that i could of done a much better job of the resent labour party animated film it was just a bunch of stick men http://ow.ly/1ziz8
Tuesday, 13 April 2010
Friday, 26 March 2010
found this great plugin for mudbox 2010 turntable, to veiw your models in all there glory http://ow.ly/1rdk0
Friday, 19 March 2010
Saturday, 13 March 2010
Being self motivated having taught myself Maya ,whilst working part time in the evenings, I’m Currently producing 3d computer animation using Maya called, UGG The Ogre, developing animation skills to model with polygons, nurbs & inorganic props with subdivision surfaces.
Creating Skeleton Chains for rigs working with both inverse & forward kinematics. Using blend shapes & set driven keys to create muscles & character deformations for lip synch, skinning of the character, creating dynamic effects with hair & cloth, animating UGG , creating sets, Lighting, texturing & rendering.
Whilst understanding production pipelines. Producing textures in Photoshop CS3 for eyes & other surfaces, Also composting in After Effects CS3 & editing in Premiere CS4 for the final C. G animation.
For my next project Mud box will help me produce Hyper Realistic models increasing workflow for future animations.
Creating Skeleton Chains for rigs working with both inverse & forward kinematics. Using blend shapes & set driven keys to create muscles & character deformations for lip synch, skinning of the character, creating dynamic effects with hair & cloth, animating UGG , creating sets, Lighting, texturing & rendering.
Whilst understanding production pipelines. Producing textures in Photoshop CS3 for eyes & other surfaces, Also composting in After Effects CS3 & editing in Premiere CS4 for the final C. G animation.
For my next project Mud box will help me produce Hyper Realistic models increasing workflow for future animations.
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