Friday, 26 March 2010
Friday, 19 March 2010
Saturday, 13 March 2010
Being self motivated having taught myself Maya ,whilst working part time in the evenings, I’m Currently producing 3d computer animation using Maya called, UGG The Ogre, developing animation skills to model with polygons, nurbs & inorganic props with subdivision surfaces.
Creating Skeleton Chains for rigs working with both inverse & forward kinematics. Using blend shapes & set driven keys to create muscles & character deformations for lip synch, skinning of the character, creating dynamic effects with hair & cloth, animating UGG , creating sets, Lighting, texturing & rendering.
Whilst understanding production pipelines. Producing textures in Photoshop CS3 for eyes & other surfaces, Also composting in After Effects CS3 & editing in Premiere CS4 for the final C. G animation.
For my next project Mud box will help me produce Hyper Realistic models increasing workflow for future animations.
Creating Skeleton Chains for rigs working with both inverse & forward kinematics. Using blend shapes & set driven keys to create muscles & character deformations for lip synch, skinning of the character, creating dynamic effects with hair & cloth, animating UGG , creating sets, Lighting, texturing & rendering.
Whilst understanding production pipelines. Producing textures in Photoshop CS3 for eyes & other surfaces, Also composting in After Effects CS3 & editing in Premiere CS4 for the final C. G animation.
For my next project Mud box will help me produce Hyper Realistic models increasing workflow for future animations.
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